Saturday, 7 January 2017

Rogue Trading for Fun and Profit, Episode 7: "We're Good People"

Rogue Trader: A quest for profit in the grim darkness of the 41st millenium. But dying in mediocrity and misery is for poor people and losers, and a Rogue Trader's retinue is anything but.

Rogue Trading for Fun and Profit is bought to you by:

Lord-Captain van Hohenheim - Rogue Trader. Hero. The last of his line. That's like a unicorn!
Magos Abigail von Thannhausen - A magos who possibly takes too much pleasure in the craft of Servitors. Accompanied by her servo-skull.
Archaius Wash - A gunnery sergeant with an irritatingly low-quality accent and a poor-grade artificial voicebox.
Sebastian LaMarck - A seneschal with a silver tongue.
Winter York - Astropath Transcendant. Monstrous willpower. Your glorious narrator and remembrancer.

We check in on Ash.
"What do you want?"
"It's not about what what we want... it's about what our Captain wants.  And he wants you to have this leg." *shaky shaky*
"What's the catch?"
Lord-Captain: "No catch. We thought we'd give you a... 'leg up'. We're good people."
"Then I will take your leg, and my leave."
The Magos operates to attach the leg. She doesn't fuck it up.
The Captain arranges for a berth for her.
We get signal, a message from the Forge Worlds. We are awaited!
We head straight there; it takes us 10 days, and everyone else almost two months.
The Fortune's Favor is in drydock over the north pole of Lathe Het -- it's got a big-ass hole in it, but it's apparently smaller than it was the last time we saw it.
We park up, and are met by Magos Vex; he looks rather humanoid for a tech priest, and is clearly the party face.
He sits us down for refreshments, and we talk about the archaeotech we found, among other things.
The Mechanicus aren't used to playing host, but they're at our disposal for the duration of the stay.
Abigail and Wash discuss a replacement vox with Sebastian is hooked up with the Mechanicus retail, where he picks up chem-injectors and a gun cutter.
They're halfway through the negotiations when the station is rocked by a massive explosion.
We regroup at the ship, minus the Lord Captain; the station's venting gas, so we suit up and rush in to be big damn heroes.
We return to the conference rooms, where we find the hole in the station, Vex under fire, and two short assailants.
We barge in and shoot people. Wash clears the entire room in a single bound thanks to his jump pack.
We incapacitate one, and Vex smokes the other with his fancy pistol.

We chase after the enemy just in time to see the Lord Captain getting abducted. Their ship flies off towards the dark side of Lathe Het.

No comments:

Post a comment