Carrion Crown, as told by Inquisitor Victoria van Helm.
Esteemed Witch Hunter Coim,
We've cleared out everything in the town, but there's one thread left to unravel; what lies under the water?
Croon has the subersible, the Issenglass -- we're to use it to descend to the floor of the lake, while he mans the pumps. He's got some instructions for us -- there's a cable and a bell which can be rung. We're to ring it once for "stop pumping air", two to resume, three if we need to come back up, which takes about an hour.
He also gives us leather air sacs, which could be useful in a pinch.
As we head out on our way to the dive spot. We pass The Rock; there's a man chained up there; Croon identifies him as Carter Scrint, and I remember he's the criminal someone mentioned when we first got here.
We strap Lucia to the outside of the submersible, and go for it. The dim light quickly fades as we get below the surface of the water... and then comes back as we get closer to the lakefloor and there we find a strange metal craft lit by glowing lights.
We hear a banging on the hull; Lucia's in the window, and she's pointing out at a squid thing closing in fast. The party preps for a fight, and I jump into the water.
I flounder towards the fight while Lucia and Ronan zoop towards the two sharks summoned out of nowhere and start massacring them.
I mistakenly join a direct line between the squid and the submersible, along with Jeff the Bard, and we're all struck by lightning... which doesn't harm me, but is siphoned off by my metal ring to Ronan.
Lucia finishes off one shark, attack the squid, and is grappled. Ronan must abandon the last shark to help her out, leaving it to me and Jeff.
They damage the squid hard enough to scare it, and it bugs out, jetting away; we return to the sub ASAP and resume our journey down.
As we get closer, I can see an obvious entrance to the dome. I also see large humanoids swarming around the outside. Hecathia spots a side-entrance. It's quite a distance away, but unguarded, and with the aid of both haste and freedom of movement, Ronan and Lucia are able to get us there with just barely enough time.
It's some sort of force-field that blocks water; we push through it, and through another flooded room on the other side, to emerge in a rough-hewn rock tunnel. All is quiet, and we appear to have correctly identified the back door of this place.
The first chamber on the left is empty. The second chamber on the right is filled with bones, rotting carcasses, and the smell of wet fur.
My memory is clouded here. I am certain we fought something, yet my lack of injury suggests otherwise.
Moving on, we found our first mystery creature in this place -- a mysterious pod-like plant with tentacles; it's not hostile, but if we relax, images enter our mind. Wisdom of the plant!
Sated with knowledge, we move on.
Glory to Pharasma,
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