Rogue Trading for Fun and Profit is bought to you by:
Lord-Captain van Hohenheim - Rogue Trader. Hero. The last of his line. That's like a unicorn!
Magos Abigail von Thannhausen - A magos who possibly takes too much pleasure in the craft of Servitors. Accompanied by her servo-skull.
Archaius Wash - A gunnery sergeant with an irritatingly low-quality accent and a poor-grade artificial voicebox.
Sebastian LaMarck - A seneschal with a silver tongue.
Winter York - Astropath Transcendant. Monstrous willpower. Your glorious narrator and remembrancer.
Unfortunately, I missed a few sessions.
- We escaped the Necron temple.
- Outside, Burden and Reimer make their claim for the Rod.
- I'm loathe to relinquish it, but Burden shows off a fancy rosary with a stylistic I -- I didn't expect this.
- We look to our Lord-Captain. He mulls over the idea of throwing down with the Inquisition, but ultimately decides agaist it.
- The financial rewards for our duty to the Imperium amount to 3 profit factor.
We finished our mission, dropped off our charges, and returned to the Lord-Captain's estate on Scintilla.
Sebastian has been busy in our absence; in short, he's indexed *everything* and kept the financial ship steady.
There's been a few attempts to steal things ranging from intel to the vault itself, but Sebastian had them put down violently.
It's time to go shopping. The Lord Captain looks for power armor, but none is (legitimately) available for sale.
Sebastian acquires paraphanalia for chem production. The Magos is reported to have signed for the delivery.
Sebastian goes into the underlevels to go looking for Frenzon. A regimental supply's worth. A grizzled old merc meets him; ex-Guardsman. He's got what Sebastian's looking for... for a price. Higher than Sebastian's willing / able to pay, though. He's willing to part with a smaller amount.
I chase up some leads I had previously, and miraculously, find someone willing to part with a suit of power armor. I acquire light power armor in a lovely shade of green. It's got some filligree, and a few kill marks on the gauntlet.
Outside the picture-windows, we can see the clouds clearing, and the sun shining across the expense of Scintilla. A perfect day to sit down and discuss our course of action.
The Lord Captain declares that Skekris must die. We all agree. I propose making him our collective bitch if possible for future profit.
Lord Captain: "This is Bartender Kevin. He's my favorite."
Sebastian: "I've been replaced... on the other hand, I actually now have a lot of free time."
The Lord-Captain wants to set up a colony, so we need to talk with the Administratum regarding establishing an outpost / colony in the Magaros system, and find people for it.
The Administratum clerk is very helpful and walks us through the basics of setting up a colony. It'll run us from 6-10 profit factor. If we're setting up on the planet and moon at the same time, maybe a bit more.
- People. 2-3k workers / standard colonists
- Support of the Ecclesiarchy - they'll then send us some Pilgrims.
- Hab and mining materials from the Mechanicus
- Security contractors
- Acquire arms and people for Sebastian's pet project
- Find Skekris and make him eat it
- War Profiteer from the conflict in Port Wander, somehow.
The Magos finally gets around to analyzing the compound that the Ghostfire lilies are growing in: Mostly human blood, with some standard preservatives. Replicatable, except for the blood.
We've got a number of vegetables in the Medicae bay who have "generously" "consented" to "donate" blood to the cause of cultivating ghostfire lilies. Sebastian's plans to dredge up homeless people for his pet project ties in well with this; if the Magos can replicate the formula, we'd have thousands of excuses to draw blood once a month!
Next Episode: Blood Drive for Charity
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